Re: Real time Modification of polygonal mesh vertices

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Svend Tang-Petersen (svend++at++digi.lego.com)
Tue, 16 Jun 1998 21:07:05 +0200


You might also want to check the pfFlux and pfEngine methods.
The examples provided with performer show how to use them. It's
among other things very handy if you're morphing or distorting a
geoset.

--

Svend Tang-Petersen, MSc

Silicon Graphics Stationsparken 25 2600 Glostrup Denmark

svend++at++copen.sgi.com

Currently:

LEGO, wiZards Kloevermarken 120 7190 Billund Denmark

svend++at++digi.lego.com

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