Re: Real time Modification of polygonal mesh vertices

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Scott Herod (herod++at++evt.com)
Tue, 16 Jun 1998 11:52:09 -0600


I'm learning how to do this currently. I am getting 60hz with a
465 vertex object that contains two textures and material properties
on my O2.

To do it, I am building a GeoSet using some QUADS and some TRISTRIPS.
Normals on the TRISTRIPS are per vertex. Then use
pfGeoSet::getAttrLists() to get the coordinates and normals and adjust
them for each frame. The hardest part was computing the normals
correctly.

Scott Herod
herod++at++evt.com

Stefano Conconi wrote:
>
> Hi to all,
>
> anybody could tell me the how mutch is compless modify in real time
> the mesh vertices dynamics of a model by Performer's API?
>
> Is there some little example about it?
>
> Any suggestion about the problems it'll be appreciated.
>
> Bye
> Stefano
>
> --
> -----------------------------------------------------------------
> Ing. Stefano Conconi
> STIGMA On-Line S.r.l.
> PAVIA - Italy
> -----------------------------------------------------------------
> E-Mail: conconi++at++stigma.it Phone: +39 (0382) 578948-9
> WWW: http://www.stigma.it Fax: +39 (0382) 577902
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