Angus Dorbie (dorbie++at++sgi.com)
Thu, 11 Jun 1998 13:57:09 -0700
Yes,
you need to invert the matrix, premultiply by a 90 degree rotation
around x and post multiply by the opposite rotation.
Voilla.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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