Re: (originally no subject) Texturing modes

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Prakash Mahesh (prakash++at++DRAWCOMP.COM)
Tue, 09 Jun 1998 17:07:11 -0400


> >
> > But that's the same question :-)
> >
> > If you need decal placement ie blend with polygon color (or lighting
> > result) as a function of alpha _and_ decal then it can't be done in a
> > single pass today.
>
> Doh! Let me try again.
>
> If you need decal blend with polygon color (or lighting
> result) as a function of alpha _and_ alpha modulation of
> source fragment alpha then it can't be done in a single
> pass today.
>

Yeah, I get it. Let me think about it and see see what work-arounds I
can do in my stuff.
Thanks.

-- 
  Prakash Mahesh                                     
  prakash++at++drawcomp.com
  	--or--
  prakash++at++openworlds.com
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