Lawerence Bertoldi (lberto++at++sgi.com)
Tue, 09 Jun 1998 08:30:09 -0400
Hope it helps.
SeeYa
Lawrence
~;-}>
attached mail follows:
> This gives you a point in eye space but not yet in
> screen space. You must then transform the point through the projection
> matrix of the channel frustum to give a projected screen coordinate
> (nominally -1 to 1) which simple arithmetic will convert to viewport or
> screen coordinates.
>
Don
--
Don Hatch hatch++at++sgi.com (415) 933-5150 Silicon Graphics, Inc.
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This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:31 PDT