Uwe Pachler (pachler++at++gup.uni-linz.ac.at)
Wed, 3 Jun 1998 18:35:34 +0200 (CEST)
#define NEAR_DISTANCE 0.2 // distances for near/far object culling
#define FAR_DISTANCE 20000.0 // see pfChanNearFar
...
pfChanNearFar(chan, NEAR_DISTANCE, FAR_DISTANCE);
Is that a problem?
But it shouldn't, because everything else looks normal.
Another point is that the effect occurs much more often
when I start the application using a tracking system (the user's head
will be tracked and the view will be adjusted - we use an HMD). If I start
it with mouse control, the error occurs only sporadic. I assume that this
is because the view coordintates change every frame when I use the
tracker.
Uwe Pachler
> Hi Uwe,
>
> could it be something as simple as the setting of your near and far
> clipping planes ??
>
> --
>
> Svend Tang-Petersen, MSc
>
> Silicon Graphics
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> 2600 Glostrup
> Denmark
>
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>
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>
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>
>
>
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