Re: Setting up drawing order (was: openGL and Performer)

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Angus Dorbie (dorbie++at++sgi.com)
Fri, 22 May 1998 09:43:32 -0700


Mario Veraart wrote:
>
> Angus Dorbie wrote:
> >
> > Disable depth writes and draw first to avoid zbuffer problems.
> >
>
> How do you set things up so geometry will be rendered in the order you
> want? Is the bin mechanism the way to go, or is there an alternative?
>

Bins are the way, and there are alternatives like using other channels.

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

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