pfLPointState -- continued.

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markc++at++io.com
Thu, 21 May 1998 15:27:22 -0500 (CDT)


Hello,

  I am still working to solve my PFLPS_INTENSITY problem, I checked the
loader code to insure that transparency was not the problem. It seems
that the pfLPointState cached in the geode's userdata field, was in
someway not correct. I switched to fetching the geode's geoset, and then
geostate and finally the lpstate.

  Now PFLPS_INTENSITY seems to work, but in a global fashion, even though
each set of lights is built up from unique geoset,geostate and
pflpointstate. All lightpoints change intensity, I'm looking at this now.

  Also, if I setval intensity to 0.0f I get a SEGV in drawX_LIGHT_POINTS.
In the file gspoint.C:644 (which of course I don't have the source to ;).

  I'm currently running 6.3 on a 02, with Performer 2.2.

Thanks
markc++at++io.com
markc++at++wesson.com

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