Angus Dorbie (dorbie++at++sgi.com)
Wed, 20 May 1998 10:57:22 -0700
You probably don't want to call apply.
You are effectively deleting the currently bound texture.
Maybe something elegant happens but it seems like the wrong
thing to do (without checking Performer internals).
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:25 PDT