Angus Dorbie (dorbie++at++sgi.com)
Fri, 15 May 1998 23:16:26 -0700
Painters explains this perfectly, particularly if you consider state
sorting.
> Although it's possible that Performer is sorting polygons by
> GeoState - which might explain this behaviour in the absence
> of a Z buffer.
See, you even agree ;-)
Cheers,Angus.
>
> Another possibility is that the terrain is being rendered
> in some manner that makes Performer see some of the polygons
> as translucent - so they are sorted into a different bucket
> and rendered at the end.
>
> I would suggest that perhaps the most likely reason for this
> strange behaviour is that the Z buffer *is* present but it's
> precision is really, really, terrible. As all who read this
> list regularly will know, it's very easy for beginners to
> get this wrong.
>
> Kenneth: What near and far clip planes are you using?
> Does your terrain use a variety of pfGeoState's
> or does it all share a single pfGeoState?
>
> Steve Baker (817)619-8776 (Vox/Vox-Mail)
> Raytheon Systems Inc. (817)619-4028 (Fax)
> Work: SBaker++at++link.com http://www.hti.com
> Home: SJBaker1++at++airmail.net http://web2.airmail.net/sjbaker1
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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