Re: Possible memory leak in Performer2.2 .

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Thomas M. Miller (miller++at++acusoft.com)
Thu, 14 May 1998 10:37:35 -0400 (EDT)


We had a similar problem here at Acusoft. We would fly around and page
tiles in and out and it didn't take long for the pfSharedArena to run out of
space. When a tile was unloaded the shared arena would mark space free
but not enough. I didn't work on it but Acusoft's conclusion was that
pfAsyncDelete and pfDelete have problems in pfDBase. So we now pfAsyncDelete
our tiles in the App. The problem seems to be reduced if not entirely gone.

--TMIV

On Thu, 14 May 1998, Oyvind Roa wrote:

> My problem is that the application slowly consumes more
> and more memory, until the shared arena goes full.
> I have been able to isolate the problem down to a small
> test program (attached), actually using "pftown.pfb"
> to simulate my real terrain tiles. The symthoms are the
> same for my real tiles and "pftown.pfb".
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