Re: *standard* 3D LinMath lib ?

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Alejandro Saez (cano++at++silicon.cl)
Wed, 13 May 1998 18:46:29 -0400


On May 13, 4:52pm, Michael Boccara wrote:
> Subject: *standard* 3D LinMath lib ?
> Hi all,
>
> I am looking for a "standard" C/C++/Macros library for 3-Space linear algebra
> computations : i.e. matrices (3x3/4x4/row/etc...), vectors, quats, etc.
> Something that also works with doubles, and that is independant from
Performer
> or any 3D commercial library.
> As you may guess, I'm trying to free my development from pfLinMath.h...
> Please help me to avoid re-inventing the wheel...
>
> Thanks,
>
> Mike
>
> --
> Michael Boccara Massachussets Institute of Technology
> Visiting Scientist Research Laboratory of Electronics
> boccara++at++mit.edu Virtual Environment Technologies for Training
> 1-617-253 0005 50 Vassar Street - #36.219 - Cambridge, MA 02139
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> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> Submissions: info-performer++at++sgi.com
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>
>-- End of excerpt from Michael Boccara

Mmmmhhh, something else??? Just kidding.. OpenGL does some and is as standard
as it gets (my humble opinion). Any other library, will free you from
performer/OpenGl but it won't be very standard and thus portable, if this isn't
a problem with you, I would recommend the algebra library that comes with one
of the Graphics Gems books (I can't remember which one) The source code for the
first 3 books is available in the web...can't remember where either, but a
search in any decent engine should point you to the source code, it's a C++
library, operator overloaded for 3D and 2D CG.

-- 
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Alejandro Saez
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