Angus Dorbie (dorbie++at++sgi.com)
Wed, 13 May 1998 12:48:17 -0700
The self shadow theory seems unlikely, particularly since only parts
seem to be occulted and you tried different offsets.
Maybe there is some interaction with pfLayers (stencil or polygon
offset)
or other state information and the shadow rendering?
Or perhaps there's a problem with the framebuffer readback although this
seems unlikely since the problem is reported as view dependent.
Have you tried actually reading back z and checking the depth values in
the image array?
One thing to try is to disable antialiasing and see if the problem
persists, this might point an accusatory finger ad zbuffer compression
on iR.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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