Re: Texture problems

New Message Reply Date view Thread view Subject view Author view

Angus Dorbie (dorbie++at++sgi.com)
Mon, 11 May 1998 12:04:09 -0700


Jarrett Coffman wrote:
>
> We have 3 Indigo2 MAX IMPACT machines, and on 2 of the 3 machines we are
> having trouble displaying textures. Grayscale textures look pinkish or
> distorted. We tried upgrading one of the "bad" machines from 2.0.4 to
> 2.2 and had the same problem.
>
> We think that it might be either an X server or OpenGL bug. When we run
> the program over the network and display it on another machine (O2) the
> textures look good.
>
> Anyone run across this before?
>

Is your grey scale texture actually gray or is it a grey ggb?

Could this be caused by component quantization due to low number
of bits per colour component on internal format on IMPACT.

How much TRAM do you have on the IMPACT?

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:23 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.