Angus Dorbie (dorbie++at++sgi.com)
Fri, 08 May 1998 19:35:55 -0700
Sorry, but the original poster mentioned that the problem
was solved when he disabled anti-aliasing. An important
clue meaning that he already has sufficient precision in
texture memory and the problem was entirely due to
multisample mask transparency, not internal texture
format.
> You're running into two of the places where Performer's default
> behavior chooses 'fast' instead of 'high quality': #1 with
> transparency (when ms is enabled it uses subpixel alpha by default
> instead of blending) and #2 with texture formats (textures are
> reduced to 16 bits by default)
Yes but this gives 4 bits or 8 bits of precision (depending
on RGBA or IA components) which gives 16 or 256 shades of
alpha, not ~4.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:23 PDT