Re: Alpha and anti-aliasing...

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Angus Dorbie (dorbie++at++sgi.com)
Fri, 08 May 1998 15:29:30 -0700


Angus Dorbie wrote:
>
> Jan Barglowski wrote:
> >
> > Performers:
> >
> > This is probably a really easy question to answer. I have a cloud
> > texture that is in rgba format. I texture it to a square and view
> > the file in perfly. The texture looks to have 2 bits of alpha, unless
> > I turn off anti-aliasing! Now, I don't want to turn off antialiasing
> > for my main app, so how do I solve this?
> >
> > Vitals:
> > - Onyx iR
> > - Performer 2.2
> > - MultiGen 15.4 (still using MultiGen loader that came with Performer 2.2)
> >
>
> You are using the sub pixel alpha mask mode for order
> invariant transparency.
>
> This gives you number of samples +1 values of alpha so you
> get 5 discrete shades including 0.0 and 1.0.
>
> You have the option of using blended transparency instead
> which will introduce the classic zbuffer alpha occlusion
> problems unless you sort in the cull process.
>
> To do this set the pfTransparency to PFTR_HIGH_QUALITY or
> PFTR_BLEND_ALPHA.
>

Note that you really need to do this in the geostate unless
you want to override it on for all transparency in which
case anywhere in the draw process will do.

Cheers,Angus.

> You could also use more multisamples to increase the
> number of multisamples and therefore the number of
> shades of alpha.
>
> Cheers,Angus.
>
> --
> "Only the mediocre are always at their best." -- Jean Giraudoux
>
> For advanced 3D graphics Performer + OpenGL based examples and tutors:
> http://www.dorbie.com/
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-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


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