Rob Jenkins (robj++at++quid.engr.sgi.com)
Fri, 8 May 1998 12:00:08 -0700
Inventor has an SoComplexity node ( see the man page for that node ) which has
a
'textureQuality' field. textureQuality defaults to 0.5, try adding a complexity
node before any texture2 nodes in your iv file and setting textureQuality to
one ( or at least > 0.8 should be better I think ) and see if ivview looks
better, so like:
Complexity {
type ~
value ~
textureQuality 1.0
}
Texture2 {
....
Also, if you're on Impact or OCTANE then you might be seeing a known thing
where Inventor uses MAX_TEXTURE_SIZE to see if a texture fits in TRAM, if it
doesn't then it shrinks it so you lose something in the filtering. This isn't
ideal and there's a way round it but it might not be what you describe, I can
give you more detail if it is.
Cheers
Rob
--
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
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This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:23 PDT