Baillot Yohan (baillot++at++lorien.creol.ucf.edu)
Wed, 6 May 1998 15:27:50 -0400 (EDT)
I have a inventor model of a bone. I'd like to apply a texture on it from
a file in .rgb format. In the file in inventor format, there is texture
indexes that are specified but they are all at 0. I guess that means there
is no texture coordinates given in the file.
I'd like to know if there is a way to generate automatically texture
coordinates for my model like it is possible to do in OpenGL, and how.
Then I'd like to know how to apply the rgb texture from an external file
(external meaning it is not specified in the Inventor model) that I would
load and apply at the textures coordinates generated automatically.
I would appreciate if you could give me any comments, suggestions, pointer
or even source code at baillot++at++creol.ucf.edu.
Have a very good day
Yohan
_______________________________________________________________________
_______________________________________________________________________
Yohan BAILLOT,
Manager of the VGI Laboratory at CREOL,
Graduate Student of the School of Computer Sciences at UCF.
Vision Graphics and Image Laboratory (VGI),
Center for Research and Education in Optics and Lasers (CREOL),
University of Central Florida (UCF),
4000 Central Florida Boulevard, ______
PO BOX 162700, /\ \
Orlando, FL 32816-2700, / \ \
USA. / \_____\
\ / /
Voice : (407) 823 6917 \ / /
Fax : (407) 823 6880 \/_____/
E-mail: baillot++at++creol.ucf.edu
HomeP : http://www.creol.ucf.edu/~baillot
_______________________________________________________________________
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