Steve Baker (sbaker++at++link.com)
Wed, 6 May 1998 07:52:29 -0500 (CDT)
> I'm need to map a sharp detailed texture onto a terrain that will be used for a slow
> moving vehicle. The desert texture is detailed enough to convince a flight simulator
> crew,but not the low level folks. the closer to the ground the fuzzer it
> gets. if I map it smaller (more texels that polys) it produces a "tiled" effect(ie. you
> could see the edges of the scanned image)
> I've tried different filters w/o any luck. If I'm missing a
> procedure please
The problem is that as you make the texels smaller, you make the entire map smaller
too - and the repitition of the map becomes more obvious. Your problem isn't
to do with filtering.
What you need to do is to build a much larger map. Don't just stretch the
existing map - that would make it go fuzzy (or blocky or something) again - and
don't just put (say) 16 copies of the existing map into the bigger one.
You need a map with more information in it.
As an alternative, you might want to consider going back to the original map
scale and adding detail texture (assuming you have a machine that can do
detail texture that is).
Steve Baker (817)619-8776 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-4028 (Fax)
Work: SBaker++at++link.com http://www.hti.com
Home: SJBaker1++at++airmail.net http://web2.airmail.net/sjbaker1
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This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:22 PDT