Re: sharper image

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Angus Dorbie (dorbie++at++sgi.com)
Tue, 05 May 1998 19:08:52 -0700


Castillo Joe wrote:
>
> Good morning pfpeople;
>
> I'm need to map a sharp detailed texture onto a terrain that will be
> used for a slow
>
> moving vehicle. The desert texture is detailed enough to convince a
> flight simulator
>
> crew,but not the low level folks. the closer to the ground the fuzzer it
> gets. if I map
>
> it smaller (more texels that polys) it produces a "tiled" effect. the
> textured was scanned
>
> and scaled. I've tried differnt filters w/o any luck. If I'm missing a
> procedure please
>
> enlighten...my clock is running!! GULP!
>

You have to eliminate the low frequency data from the detailed
texture image. Send me the detailed texture image and I'll take
a look at it.

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

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