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Castillo Joe (castillo_joe++at++bah.com)
Tue, 05 May 1998 07:53:41 -0400


Good morning pfpeople;

I'm need to map a sharp detailed texture onto a terrain that will be
used for a slow

moving vehicle. The desert texture is detailed enough to convince a
flight simulator

crew,but not the low level folks. the closer to the ground the fuzzer it
gets. if I map

it smaller (more texels that polys) it produces a "tiled" effect. the
textured was scanned

and scaled. I've tried differnt filters w/o any luck. If I'm missing a
procedure please

enlighten...my clock is running!! GULP!

thanks

Joe

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