Re: OGL++

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Angus Dorbie (dorbie++at++sgi.com)
Tue, 05 May 1998 10:21:05 -0700


Wes Bethel wrote:
>
> >The only reason for using the OpenGL++ spec is that is (was) a spec that
> >a number of net-developer could write code to. Without a solid spec,
> >developing a useful scene graph library would be chaotic.
>
> I've been following this discussion with rapt interest. What is not clear
> to me is why one of the visible contenders on "the short list" is not
> making a move to fill what appears to be a bona-fide technical need.
> Is it an ARB issue, a "must get the blessing of [SGI, ARB, ??]"?

Everyone is free to do what they like. SGI only has one vote on
the ARB. Most of the short list is involved with FSG.

>
> To throw another chicken into the fight, so to speak, we make a
> scene graph based tool that works well with either OpenGL or Mesa, and
> has been used as the modeling and rendering base in products that
> are now coming to market. It's geared towards scientific visualization,
> rather than vis-sim or gaming, so may not appeal to this crowd.
>

Probably not.

> Is there another forum for this besides the performer list?

:-)

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

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