Castillo Joe (castillo_joe++at++bah.com)
Tue, 05 May 1998 13:48:43 -0400
I'm need to map a sharp detailed texture onto a terrain that will be
used for a slow
moving vehicle. The desert texture is detailed enough to convince a
flight simulator
crew,but not the low level folks. the closer to the ground the fuzzer it
gets. if I map
it smaller (more texels that polys) it produces a "tiled" effect(ie. you
could see the edges of
the scanned image)
I've tried different filters w/o any luck. If I'm missing a
procedure please
enlighten...my clock is running!! GULP!
thanks
Joe
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