Brian Corrie (bcorrie++at++cs.anu.edu.au)
Fri, 24 Apr 1998 13:06:31 +1000
But, as you say, most of the technology in OpenGL++ will be leveraged for
Fahrenheit (man, every time I type that I type it wrong... couldn't they have
picked a name that was easier to type 8-). I would assume that much of the
OpenGL++ Scene Graph architecture will carry through to Fahrenheit. I think
the goal of a Mesa++ should be to implement the Fahrenheit API much as Mesa
implements the OpenGL API. Thus the OpenGL++ spec would be an excellent
starting point for such an effort. One does already exist, up to a point, so
it would be nice if SGI and/or the ARB could release it into the public domain.
Cheers,
Brian
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