Steve Baker (sbaker++at++link.com)
Thu, 23 Apr 1998 08:39:40 -0500 (CDT)
> We were hoping to see an initial
> release of OpenGL++ in the next couple of months, but according to the OpenGL
> ARB meeting minutes from March 9-10
>
> (http://www.opengl.org/ARB/Notes/Meeting1.2/meeting_note_10-03-98.html)
>
> Kurt Akeley (at least so the minutes say, I wasn't there...) says that "SGI
> will no longer be able to push OpenGL++ (though they have no objection to
> others picking up the work). Resources are committed to work with Microsoft
> and HP on the scene graph and large model visualization APIs." Does this mean
> that we will be waiting for the Fahrenheit scene graph as opposed to OpenGL++?
I wonder if anyone would be interested in a cooperative 'freeware' Mesa++ (ie
an OpenGL++ implemented on top of Mesa and provided under the same licensing
conditions)?
Kurt's statement suggests that whatever OpenGL++ materials are out there
should be freely available. Given that, I don't think it would be too
hard to write such a thing.
I have an OpenGL++ spec (probably out of date now) - but I can't do
anything with it since it was provided under NDA.
I have been using Performer (another OpenGL scene graph API) under IRIX,
it would be nice to have a suitably Open scenegraph API to replace it on
Windoze and Linux platforms.
If anyone at SGI is listening and would be prepared to release a non-NDA
OpenGL++ spec, I'm sure that would be interesting to many people on this
list.
Steve Baker (817)619-8776 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-4028 (Fax)
Work: SBaker++at++link.com http://www.hti.com
Home: SJBaker1++at++airmail.net http://web2.airmail.net/sjbaker1
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