Re: Performer at ITEC

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Angus Dorbie (dorbie++at++sgi.com)
Wed, 22 Apr 1998 17:14:16 -0700


Brian Corrie wrote:
>
> Hello Chris,
>
> > Hello Everybody,
> >
> > Next week the ITEC conference will be held in Lausanne
> > (Switzerland) from April 28-30.
>
> [Stuff deleted]
>
> > We will be discussing several of the new features in Performer
> > 2.2, including Clipmapping, ASD and Calligraphics. Other topics
> > will include a discussion of the Performer product roadmap and
> > Performer's evolution in light of Fahrenheit. There will be time
> > to answer any questions you may have.
>
> I, and I am sure many others, would be very interested in hearing about SGI's
> roadmap for Performer, Optimizer, OpenGL, OpenGL++, etc., with respect to
> Fahrenheit. Is it possible that some details could be posted to this list
> (from you or someone else at SGI) as well. We were hoping to see an initial
> release of OpenGL++ in the next couple of months, but according to the OpenGL
> ARB meeting minutes from March 9-10
>
> (http://www.opengl.org/ARB/Notes/Meeting1.2/meeting_note_10-03-98.html)
>
> Kurt Akeley (at least so the minutes say, I wasn't there...) says that "SGI
> will no longer be able to push OpenGL++ (though they have no objection to
> others picking up the work). Resources are committed to work with Microsoft
> and HP on the scene graph and large model visualization APIs." Does this mean
> that we will be waiting for the Fahrenheit scene graph as opposed to OpenGL++?

Yes, but this isn't really bad news. In many respects the engineering
goals of Fahrenheit Scene Graph are compatible with what OpenGL++ would
have been.

>
> > To be assured of a seat, please come to the SGI stand on the show
> > floor to get a ticket for this meeting - hurry because it's first
> > come first serve!
>
> If I was there, I would be asking the above question 8-) We have been
> developing some software under the assumption that OpenGL++ would be available
> sometime near the middle of this year. This has a fairly significant impact on
> some our plans and I have not been able to find out any information through
> our normal SGI channels.

I won't comment on the time scales but work already undertaken is being
leveraged so this is not a step backwards. Were you hoping to use a beta
test or a release version of OpenGL++ in your original plans?

>
> Thanks in advance for any information you can provide.
>

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

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