Re: Missile Entities

New Message Reply Date view Thread view Subject view Author view

Angus Dorbie (dorbie++at++sgi.com)
Tue, 21 Apr 1998 12:03:34 -0700


> Sorroche, Joe CEI-TACCSF wrote:
>
> Hey;
>
> I'm having a visual problem with missile flyouts. Whenever I
> fire a missile, it first looks like two missiles are fired when only
> one is actually fired, and also the entity does not fly out smooth,
> but "jumps", so the missile and missile trail look like "dots" across
> the screen, rather than looking like a smooth movement as our air
> entities are displayed. Any hints on what to do or where to look?
>

There's nothing here to suggest what the problem is.

Are you using a product like Vega or did you write
your own missile code.

Could there be a problem with your texture or the texture
coordinates you apply?

Cheers,Angus.

-- 
"Only the mediocre are always at their best." -- Jean Giraudoux 

For advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:17 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.