Missile Trails

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Sorroche, Joe CEI-TACCSF (Sorroche++at++TACCSF.KIRTLAND.AF.MIL)
Wed, 15 Apr 1998 17:01:02 -0600


People;

        I'm using PFUSMOKES_MISSILE to draw missile trails, with the
following code:

migs[entity].smoke = pfuNewSmoke();
pfuSmokeOrigin(migs[entity].smoke, model_coord.xyz, 2);
pfuSmokeType(migs[entity].smoke, PFUSMOKE_MISSILE);
pfuSmokeDuration(migs[entity].smoke, 5);
pfuSmokeMode(migs[entity].smoke, PFUSMOKE_START);

It looks like two missiles are fired, one after the other, and the color
is the same as explosions, even when I use pfuSmokeColor. Also, I get a
warning: too many pfuSmokes. Any suggestions? Thanks.

Joe

Missile Trails

People;

        I'm using PFUSMOKES_MISSILE to draw missile trails, with the following code:

migs[entity].smoke = pfuNewSmoke();
pfuSmokeOrigin(migs[entity].smoke, model_coord.xyz, 2);
pfuSmokeType(migs[entity].smoke, PFUSMOKE_MISSILE);
pfuSmokeDuration(migs[entity].smoke, 5);
pfuSmokeMode(migs[entity].smoke, PFUSMOKE_START); 

It looks like two missiles are fired, one after the other, and the color is the same as explosions, even when I use pfuSmokeColor.  Also, I get a warning: too many pfuSmokes.  Any suggestions? Thanks.

Joe


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