Angus Dorbie (dorbie++at++sgi.com)
Tue, 07 Apr 1998 14:15:08 -0700
A flt file should take up much less memory than disk space in Performer.
However textures are not embeded in the OpenFlight file format and you'd
have to add those to memory useage so what I just said is probably
untrue
for many textured databases. And during the loading phase a texture
will exist in main memory, in OpenGL, plus MIP maps. Ultimately
you won't have a host copy but you still have a copy in system memory
in the GL even if it's currently downloaded to texture memory.
Cheers,Angus.
-- "Only the mediocre are always at their best." -- Jean GiraudouxFor advanced 3D graphics Performer + OpenGL based examples and tutors: http://www.dorbie.com/ ======================================================================= List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/ Submissions: info-performer++at++sgi.com Admin. requests: info-performer-request++at++sgi.com
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