iR Shadows in Stereo

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Andrew Ng (nga++at++division.co.uk)
Tue, 7 Apr 1998 11:23:31 +0100


I've run into a problem with pfLightSource shadows on the iR when running
in quad buffer stereo mode. What appears to be happening is that the
automatic pass which generates the shadow map is rendering in the same
buffer for both the left and right buffer channels and as a result leaves a
red square on the bottom left hand corner of one of the channels.

Does anyone know of a fix or workaround?

Thanks.
------------------------------------------------------------------------
------
  Andrew Ng (Software Engineer)
  Division Limited, 19 Apex Court, Email:
nga++at++division.co.uk
  Woodlands, Almondsbury. Tel: +44 (0)1454 615554
  Bristol BS32 4JT. Fax: +44 (0)1454 615532

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