Re: Constructing pfASD
Angus Dorbie (dorbie++at++sgi.com)
Tue, 31 Mar 1998 09:38:06 -0800
Dr Colin Bridgewater wrote:
>
> Hi Folks
>
> Lee Willis wrote:
> > You cannot take a mesh, and any simplification of that mesh, and be
> > guaranteed that there exists a set of ASD steps that will get you
> > from one to the next.
> >
> > What you *could* do, is use a mesh simplification/decimation
> > algorithm (e.g. wavelet simplification) to create a simplified base
> > mesh, and then reconstruct finer levels of detail from that base
> > mesh which would follow the ASD connectivity requirements. The best
> > LOD of this mesh would approximate your initial mesh, but would not
> > exactly match it.
>
> Anyone tried using fractals to do this sort of thing ?
>
> Best wishes
>
> Colin
I suppose someone had to ask.
Cheers,Angus.
--
"Only the mediocre are always at their best." -- Jean Giraudoux
For advanced 3D graphics Performer + OpenGL based examples and tutors:
http://www.dorbie.com/
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on Mon Aug 10 1998 - 17:57:07 PDT