Rob Jenkins (robj++at++quid.engr.sgi.com)
Fri, 27 Mar 1998 10:07:17 -0800
For OpenGL, you can read the Z buffer of a multisampled visual from IRIX 6.2
onwards. If you are running IRIX 5.3 on RealityEngine, you need patch 918 (or
one of its successors).
For RE or iR graphics the value returned is the depth stored at sample zero of
the pixel. Note that you do not need to turn multisampling off, nor do you have
to redraw the scene. In OpenGL you can either have a multisampled visual with a
multisampled Z buffer, or a non-multisampled visual with a non-multisampled Z
buffer. When using a multisampled visual, the same Z buffer is used when
multisampling is on or off.
I don't think any of this helps the above problem though, it looked like it
should work to me...
Wilfried, could you skim the test down to just OpenGL ? Sometimes that shakes
out a problem or at least makes it easier to debug...
Cheers
Rob
--
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
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