Constructing pfASD

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Jonas Andersson (jonasa++at++cs.umu.se)
Fri, 27 Mar 1998 10:52:06 +0100 (MET)


Hi pfAll,

>From Performer Programmer´s Guide:
"LODs can be generated using simple adaptations of well-known,
non-uniform-tesselation surface subdivision algorithms."

I would like to construct LODs from a high resolution set of triangles
where certain features, e.g. outlines of areas like lakes, glaciers, etc.
should change at a slower rate across several LODs than the number of
triangles inside these areas.

Are there well-known algorithms solving this problem as well?

Are there any free/cheap libraries or source code supporting such
algorithms?

Thanks for any help!

  Jonas

________________________________________________________________________________
Jonas Andersson jonasa++at++cs.umu.se, http://www.cs.umu.se/~jonasa

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