Cliptexture fun...

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Jan Barglowski (jan++at++archimedes.vislab.navy.mil)
Thu, 26 Mar 1998 08:43:23 -0800 (PST)


Performers:

After working with cliptexures for a week or so, I have a few
questions I can't seem to find a good answer for:

1) I'd really like to have some control over how the detail in
   the mipmaps I see. It seems the biasS and biasT controls in
   clipfly will degrade the mipmap levels, but they won't sharpen
   it!

2) The cliptexture is always centered on my terrain directly below
   me. Unfortunately, my flight sim doesn't fly looking down
   (for long!) -- it looks pretty much ahead. So I see about
   half of the highest detail mipmap when I'd really like to see
   more. This would, I'd guess, require the centering algorithm
   to take direction into account. Since the texture loading already
   does this, is there any alternate centering function that can
   shift the clipcenter "in front" of me? Or would this be an
   exercise left to the reader ;-)

3) Currently, I see an abrupt change in mipmap levels on my clipmapped
   terrain. Playing with all the clipfly controls, I can lessen
   this distinction only by causing blurring. What I'd really like
   is to "push" my highest detail mipmap border further away from the
   eyepoint to make the change less apparent. How can I do this?

4) Lastly, are there any docs detailing the relationship between
   clipsize, tilesize, icache size, LODbias, and min/maxLOD (did I
   forget any parameters?) and the sharpness of the clipmap?
   I can accept the "default" settings I use for performance reasons,
   but I sure would like to know that I can control the clipmapping
   for better image quality *if* I have the time to do it.

Thanks for any insight!

jan

-- 
Jan Anthony Barglowski	              jan++at++chinalake.navy.mil
Real-time Computer Graphics           http://www1.ridgecrest.ca.us/~jan
Naval Air Warfare Center, China Lake  (760) 927-1057
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