non-blocking texture load

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Michael Haubner (haubner++at++gsf.de)
Wed, 25 Mar 1998 11:20:48 +0100 (MET)


Dear Performers,

we have a problem regarding texture memory management using
Performer 2.1 on an Onyx iR (2 RM6 boards with 16MB texture
memory).

What we like to do is to trigger a texture download some
frames before we will need the texture for rendering. In the
meantime the simulation should continue without a loss of
rendering performance.

The call to texture->load() seems to block until the texture
is resident in texture memory.

Thanks for any help.

Michael

_____________________________________________________________
Michael Haubner Tel. +49 89 3187 4454
E-mail: haubner++at++gsf.de Fax +49 89 3187 4243
_____________________________________________________________
GSF - National Research Center for Environment and Health
Institute of Medical Informatics and Health Services Research
Ingolstaedter Landstrasse 1, D-85764 Neuherberg, Germany
_____________________________________________________________
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