Jeremy Townsend (paradoxgames++at++mindspring.com)
Mon, 23 Mar 1998 22:41:18 -0600
One approach we tried was to create a list of spheres over the entire
terrain and link them in a logical order (i.e. to get to specific
coordinate in sphere Z from coordinates in sphere X, proceed through
spheres X->Y->Z then move to specified coordinates in Z.) While efficient,
the set up is a hassle (100s of spheres, drawn and linked by hand), and it
tends to crash when we use more than 20 spheres.
Another approach was to break down everything into a standard 2D array, but
the arrays would be so large as to be completely unmanageable.
Anyway, my question is: Has anyone tried to do accurate 3D pathfinding?
Could you send some ideas our way please?
Thank you!
Jeremy Townsend
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