Bemis, Suzie CEI-TACCSF (suzie++at++TACCSF.KIRTLAND.AF.MIL)
Mon, 23 Mar 1998 17:37:02 -0700
This code hasn't changed since we ran it with the Gemini Technologies
GVS application as our graphics driver, and we did not have a problem
then.
Has anyone had any experience with a problem here?
Thanks,
Suzie
Currently there is this call "texbind(TX_TEXTURE_0,0)" in the code prior to a call to a third party's IRISGL HUD routine. With this call in the code, our .flt terrain database's texture does not appear in the OTW. If we comment out the texbind call, the texture appears fine on the terrain, but the colors of the HUD alter between bright and dark, staying dark mostly. What should be bright green, flickers between that and black. I'm not sure what texbind is doing here, and what it's got to do with the HUD.
This code hasn't changed since we ran it with the Gemini Technologies GVS application as our graphics driver, and we did not have a problem then.
Has anyone had any experience with a problem here?
Thanks,
Suzie
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:04 PDT