Graphics blanking out

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Allan Schaffer (allan++at++holodeck.engr.sgi.com)
Mon, 23 Mar 1998 12:39:21 -0800


On Mar 23, 3:25pm, A. Ballard Andrews wrote:
> On the RE2 we did used quad buffering with
> /usr/gfx/setmon -n 1025x768_96s vof
> and static int FBAttrs[] = {PFFB_DOUBLEBUFFER,
> PFFB_STEREO,
> PFFB_RGBA,
> PFFB_DEPTH_SIZE, -1,
> PFFB_STENCIL_SIZE, 2,
> PFFB_RED_SIZE, 5,
> PFFB_ALPHA_SIZE, 0,
> NULL};
>
> ..but I don't have such a combination
> readymade in ircombine on the IR
> so what do I use instead (for stereo xtal eyes).

You have to make one. Bring up ircombine, click Ch0, choose
1024x768_96s.vfo, and then either save it to a file (1024x768_96s.cmb
probably) or just download it then.

Once the combination is running, run 'glxinfo' to see what visuals
are available. You might need to slightly modify your FBAttrs if
there isn't an exact match (but there probably will be).

Allan

-- 
Allan Schaffer                                                allan++at++sgi.com
Silicon Graphics                               http://reality.sgi.com/allan
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