Dan Brockway (db++at++ParadigmSim.com)
Thu, 19 Mar 1998 08:10:24 -0600
> - create a slightly larger image, and texture map it to a quad and
> stretch the quad along diagonally opposite corners in proportion to
> the speed of the pan.
We at Paradigm use a similar technique in domes with our Non-Linear
Distortion Correction module. 60Hz can be maintained. But beware, more
than half of the 16.6ms frame will be spent copying the frame buffer to
texture memory.
Dan
> Has anyone done something like this before? I'd really like to have
> it run 60Hz on my iR, if possible. Convolutions are also possible,
> but I'm not that well versed to know if this is in their domain.
>
> Thanks in advance!
>
> jan
>
> --
> Jan Anthony Barglowski jan++at++chinalake.navy.mil
> Real-time Computer Graphics http://www1.ridgecrest.ca.us/~jan
> Naval Air Warfare Center, China Lake (760) 927-1057
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--
Dan Brockway voice: (972) 960-2301
Paradigm Simulation Inc. fax: (972) 960-2303
14900 Landmark Blvd., Suite 400 mailto:db++at++ParadigmSim.com
Dallas TX 75240 http://www.ParadigmSim.com
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