Re: Fractal-based animation.

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Rob Jenkins (robj++at++quid.engr.sgi.com)
Fri, 13 Mar 1998 12:39:45 -0800


> Use the subload call to refresh the texture rather than making new
> textures or trying to store them all in texture memory.
>
> You will also need to use a texture which isn't MIP mapped or subload
> the MIP levels also.
>

In /usr/share/Performer/src/pguide/libpf/C both dmvtO2.c and movietex.c use
subtex loads for video textures.

Cheers
Rob

> Cheers,Angus.
>
> Jose Luis Garcia Nava wrote:
> >
> > Saludos desde Mexico,
> >
> > does anybody know how can I use fractal-based functions within Performer
> > in order to achieve water, fire and atmospheric effects animation? We
> > are trying movie textures, but simulation seems to be very slow. Any
> > sample code or web link will be useful also.
> >
> > Thanks,
> >
> > Jose Luis.
> >
> > --
> > Jose Luis Garcia Nava
> > Jefe del Taller de Realidad Virtual
> > Centro Multimedia, CNA.
> > Tel. +52(5)420-4503 Fax. +52(5)420-4456
> > E-mail. garcianv++at++correo.cnart.mx
> > =======================================================================
> > List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> > Submissions: info-performer++at++sgi.com
> > Admin. requests: info-performer-request++at++sgi.com
>
> --
> "Only the mediocre are always at their best." -- Jean Giraudoux
>
> For advanced 3D graphics Performer + OpenGL based examples and tutors:
> http://www.dorbie.com/
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
>-- End of excerpt from Angus Dorbie

-- 
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
=======================================================================
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