Re: Fractal-based animation.

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Angus Dorbie (dorbie++at++sgi.com)
Fri, 13 Mar 1998 11:34:23 -0800


Use the subload call to refresh the texture rather than making new
textures or trying to store them all in texture memory.

You will also need to use a texture which isn't MIP mapped or subload
the MIP levels also.

Cheers,Angus.

Jose Luis Garcia Nava wrote:
>
> Saludos desde Mexico,
>
> does anybody know how can I use fractal-based functions within Performer
> in order to achieve water, fire and atmospheric effects animation? We
> are trying movie textures, but simulation seems to be very slow. Any
> sample code or web link will be useful also.
>
> Thanks,
>
> Jose Luis.
>
> --
> Jose Luis Garcia Nava
> Jefe del Taller de Realidad Virtual
> Centro Multimedia, CNA.
> Tel. +52(5)420-4503 Fax. +52(5)420-4456
> E-mail. garcianv++at++correo.cnart.mx
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