Rob Jenkins (robj++at++quid.engr.sgi.com)
Wed, 11 Mar 1998 10:35:51 -0800
This still sounds like zbuffer precision problems in that the problem gets
worse as you move further from the eye. Bear in mind when adjusting the
near/far clipping planes that it's the ratio of near:far that determines the
precision spread so adjusting near to be a bit larger can make a huge
difference to that ratio ( whereas reducing far doens't change it much ). What
ratio of near:far do you have ?
When you say 'Adding a little offset' do you mean in the model itself ? Are you
using PFDECAL_BASE_DISPLACE or PFDECAL_BASE_DISPLACE | PFDECAL_LAYER_OFFSET if
you added the offest in your model then what you see is exaplained by the
zbuffer precision stuff. Coudl you try adding the PFDECAL_LAYER_OFFSET ?
Performer then calculates an offset based on the amount of zbuffer bits you
have. The limitations of displace are described in the pfLayer man page, the
glPolygonOffsetEXT has maybe more insight which might help make this clearer.
Cheers
Rob
--
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
Submissions: info-performer++at++sgi.com
Admin. requests: info-performer-request++at++sgi.com
This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:57:01 PDT