Re: Problem: pf2.2 + Onyx2 + Layers

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Sharon Clay (src++at++rose)
Mon, 9 Mar 1998 11:52:55 -0800


+>---- On Mar 9, 11:39am, Marcus Barnes wrote:
> Subject: Re: Problem: pf2.2 + Onyx2 + Layers
->From guest++at++holodeck Mon Mar 9 11:41:07 1998
->>machine.
->
->Running the same database on these two platforms gives dramatically different
->coplanar rendering results? Here we go again ... (hi sharon ;-)
->
->If you're using displacement, make sure you have a 23 bit depth buffer on the
->Onyx2. there have been problems where you don't get the FB you ask for ... see

Wait! This may not be necessary - first make sure you have patch 2919 or
later as there was a fix in that patch that could affect precision of
Z coordinates. Using 23 bits of Z means slower multisampled fill so you
do not want to do this unless you need it.
Also make sure that your near/far distance ratio is sane: 1/10000 is great,
1/30000 usuually is reasonable and smaller than that and you can get into
flashing.

->Rob Jenkin's previous posts.
->
->Try using STENCIL mode as a work around. It's not too much slower on IR. Enable
->it via the OpenFlight loader mode:
->
->{
-> if ( strcmp( pfGetMachString(), "IRL" ) == 0 ) /* ONYX2 IR */
-> pfdConverterMode ( "flt", PFFLT_LAYER, PFDECAL_BASE_STENCIL );
-> pfdLoadFile( "large.flt" );
->}

This is also reasonable.

src.

-- 
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Sharon Rose Clay - Silicon Graphics, Advanced Systems Dev.
src++at++sgi.com  (650) 933 - 1002  FAX: (650) 965 - 2658  MS 8U-590
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