Doesn't pfLayer work on Reality?

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Yutaka Kanou (kanou++at++ddd.co.jp)
Thu, 05 Mar 1998 17:00:06


Hello.

I am using pfLayer nodes for avoiding visual inteference between two
polygons on the same mathematical plane.

It works well on InfiniteReality and O2. But It doesn't work on
Onyx2/Reality. I recognize a well-known flaw image caused by Z-buffer
precision error.

Performer version is 2.1.

Is there any workaround?

Thanks in advance.

        Yutaka Kanou
        Director of Technology
        3D Inc.
        mailto:kanou++at++ddd.co.jp
        http://www.ddd.co.jp/
        Tel:+81-45-682-1051
        Fax:+81-45-682-1050
        Queen's Tower C 17F 2-3-5 Minato-Mirai
        Nishi-ku Yokohama 220-6217 Japan

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