Re: 24bit textures

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Rob Jenkins (robj++at++quid.engr.sgi.com)
Mon, 2 Mar 1998 08:47:51 -0800


On Feb 27, 2:33pm, Tom Flynn wrote:
> Subject: 24bit textures
> Greetings,
>
> I know that both OpenGL and IrisGL can display 24bit textures. Performer
> seems to dither 24bit textures down to 16bit...which is okay for normal
> circumstances, but we have some textures that look rather crummy after being
> dithered. How do you get Performer to display textures as 24bit? (a
> short code excerpt would be nice). I wrote to tech support of a certain
> 3rd party software company that has products that run on top of Performer
> and they responded:
>
> "we do not support 24Bit texturing, as far as I know, neither does
> performer."
>
> I really doubt that Performer doesn't support 24bit textures. But if this is
> the case...it would be nice to know.

Tom see man pfTexture, the section about pfTexture::setFormat and in particular
PFTEX_INTERNAL_FORMAT.

Cheers
Rob

-- 
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Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
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