Rob Jenkins (robj++at++quid.engr.sgi.com)
Mon, 2 Mar 1998 08:07:19 -0800
What platform is this on ?
I've seen behaviour like this on OCTANE/Impact when there was a TRAM HW problem
( either boards needed reseating or replacing ).
You ought to make sure you have the latest patch for the gfx you have too,
could you send details of versions -b | grep patch and gfxinfo ?
Cheers
Rob
On Feb 28, 11:21pm, James Klinge wrote:
> Subject: Flashing transparency trouble.
> Hi all.
>
> I have a simple scene with a few tree textures that have transparent
> sections. The tree polygons are not billboards. When I'm driving
> through the scene, the transparent areas occasionally flash to the
> color that's defined as transparent. I know about adjusting the
> alpha levels to prevent the outline of trees from glowing in the color
> that's supposed to be transparent, but I've never had the problem
> where the entire transparent section flashes.
>
> On a related note, I've also got some textured polygons that insist on being
> slightly transparent all over even though none of the colors is
> set to be transparent. I can't seem to get them to appear solid.
>
> Anyone experience either of these problems?
>
> Any advice is appreciated,
> Jim.
> --
> James Klinge klinge++at++reality.psych.umn.edu - Human Factors Research Lab
> voice:(612)626-7521 fax:(612)625-8867 - University of Minnesota
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>-- End of excerpt from James Klinge
--
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
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