Tom Flynn (flynnt++at++grumpy.ksc.nasa.gov)
Fri, 27 Feb 1998 14:33:15 -0500 (EST)
I know that both OpenGL and IrisGL can display 24bit textures. Performer
seems to dither 24bit textures down to 16bit...which is okay for normal
circumstances, but we have some textures that look rather crummy after being
dithered. How do you get Performer to display textures as 24bit? (a
short code excerpt would be nice). I wrote to tech support of a certain
3rd party software company that has products that run on top of Performer
and they responded:
"we do not support 24Bit texturing, as far as I know, neither does
performer."
I really doubt that Performer doesn't support 24bit textures. But if this is
the case...it would be nice to know.
Thanks,
tom
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