Flt files and Cliptextures with a dbase process

New Message Reply Date view Thread view Subject view Author view

Scott Brabson (sbrabson++at++southernmaryland.com)
Tue, 24 Feb 1998 11:58:47 -0500


Hello all,

I have a single cliptexture projected on a number of terrain files. I
created them using MultiGen. I have no problems viewing them in perfly
as individual files or as a group. In my app I want to page the terrain
in from the dbase process.

When I do the following the cliptexture center is never updated. The
texture is real blurry.

In App process:
before pfConfig call pfuInitClipCenterNode()

Dbase process:
1. Set the flt loader mode of PFFLT_TEX_MAP to 1 to ensure the texture
is being mapped.
2. Call pfuProcessClipTextures for the list of ClipTextures

When I move the pfuProcessClipTextures to the app in the post frame
processing the cliptexture is updated and looks good. The problem is I
am getting a warning stating the texgen node post app callback has a
null cliptexture and I should call the pfuProcessClipTextures to attach
the cliptextures to the pipe. This message is displayed every frame.
This is not true since I a do call that function in the app. After a
short time of adding and deleting from the scene the app dies.

Is there a way to load flt files containing cliptextures in the dbase
process?

Do I need to handle the Clip Center Node myself in the app process?

Any help would be appreciated!
Thanks,
Scott Brabson
=======================================================================
List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
            Submissions: info-performer++at++sgi.com
        Admin. requests: info-performer-request++at++sgi.com


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:56:52 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.