Angus Dorbie (dorbie++at++multipass.engr.sgi.com)
Sun, 8 Feb 1998 23:44:23 -0800
Hi Tom,
the difference is the pixel fill performance and configurable framebuffer size.
The RM stands for Raster Manager, and performs the raster related operations
like filling the projected polygons, it also holds texture memory and
framebuffer memory, framebuffer memory scales, texture memory doesn't since
each RM needs to hold its own copy of texture memory contents.
You could try and get a copy of the 'pocket configurator' from the local office
or you could try and obtain a technical report on Infinite Reality from the
same source.
Cheers,Angus.
--
"The clash of doctrines is not a disaster, it is an opportunity."
- Alfred North Whitehead
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