Re: Error message

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Rob Jenkins (robj++at++quid.csd.sgi.com)
Mon, 2 Feb 1998 10:04:25 -0800


Do you get any other errors ( like ERROR: Failed Texture Manager Malloc --
Exiting or something ? ) if so that maybe related to running out of swap
space. If not then you might just be making some OGL call that isn't supported
on your platform. Do you call OGL yourself or just rely on what performer does
? There was a problem in pf 2.2 beta where performer tried to use shadow
extension texture formats that weren't on Impact, what version of pf do you
have ? What platform are you on. If you run ogldebug <your app> and turn on GL
error checking then you should see it flag the OGL call that generated this
error, then you should be able to grep the GL header files to guess why it's an
error ( you'd look at the man page for the GL call with an error then look
under 'machine dependancies' for what's supported on which machine. If you have
released performer code ( not pf 2.2 Beta ) with no extra GL calls in then this
shouldn't happen so please send a code snippet or ideally compileable test
case.

Cheers
Rob

On Jan 31, 2:18pm, princess support wrote:
> Subject: Error message
> Hello!
>
> When I load a .flt file (14.2) into Performer at the end of the load process
I
> get the following error messsage:
>
>
> PF Notice/Usage: OpenGL Error 0x500 - invalid enumerant
>
>
> Has anybody out there already experienced something similar?
> Is it possible that it is a texture problem?
>
> Any help is very much appreciated.
>
> Regards.
>
> Christoph Tillack.
>
> =======================================================================
> List Archives, FAQ, FTP: http://www.sgi.com/Technology/Performer/
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>-- End of excerpt from princess support

-- 
________________________________________________________________
Rob Jenkins mailto:robj++at++sgi.com
Silicon Graphics, Mtn View, California, USA
=======================================================================
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